ИНФОРМАЦИЯ:
Название: The Settlers VII: Paths to a Kingdom - Gold Edition
Год выхода: 2011
Жанр: Strategy (Real-time) / 3D
Разработчик: Blue Byte Software
Издатель: Ubisoft Entertainment / Новый Диск
Платформа: PC
Версия: 1.02 / 1.12
Тип издания: Лицензия
Язык интерфейса: русский
Язык озвучки: русский
Таблэтка: Присутствует
Размер: 6.57 GB
Cистемные требования:
Операционная система: Windows XP / Vista / 7 / 8 / 8.1
Процессор: Pentium D 3,2 ГГц или аналогичный Athlon® 64 X2
Оперативная память: 1 ГБ
Жесткий диск: 6 ГБ
Видеокарта: Geforce 7800 / Radeon HD2600XT | 256 МБ
Описание:
The Settlers VII – Право на трон — это долгожданное продолжение известной практически каждому игроку серии «The Settlers». Новая игра несет в себе немало приятных неожиданностей, но при этом разработчиком удалось сохранить в ней все лучшее, что имело место быть в более ранних частях. Благодаря обновленной системе развития государства, вы сможете легко сочетать торговлю, военную экспансию и влияние клириков. Это позволяет выработать свой собственный стиль управления страной.
Как видите, «Settlers VII» продолжает все ту же тему Средневековья, которая предстает теперь значительно обновленной, поскольку игровой движок подвергся существенным изменениям в лучшую сторону. Игрок теперь сможет в полной мере ощутить на себе все те трудности, что испытывают власть имущие. Ему предстоит управлять армией, торговыми отношениями, строительством городов и расширением влияния своего государства. Если вам мало сражений с виртуальными противниками, можно поиграть и во многопользовательском режиме.
Пришла пора великих битв за передел мира! Каждый правитель желает совершить новые завоевания и увеличить собственное могущество. Становитесь у руля государства, изобретайте новые технологии, расширяйте территориальные границы! Судьба страны и народа зависит только от вашей воли!
Продолжение самой известной серии градостроительных стратегий.
Три пути развития королевства: научный, экономический и военный.
Возможность играть с друзьями по сети.
Знакомый и любимый игровой процесс с роскошной графикой и неизменной увлекательностью!
В состав раздачи входит Оригинальная версия игры "The Settlers VII: Право на трон - Золотое издание" и патч до v.1.12
Золотое издание включает в себя следующие DLC:
DLC 1:
Tempest Taiga – карта с поддержкой Empire Mode на 60 секторов, рассчитанная на 4-х игроков. Среди особенностей стоит выделить хроническую нехватку ресурсов.
Battle of Tanholm – карта из 32 секторов для 2-х игроков, которым предстоит сражаться за право владения развитым городом Tanholm.
Fiery Chasm – карта на 60 секторов для троих игроков, которым предстоит бороться за власть.
DLC 2:
Whitewater Falls – карта из 63-х секторов, предназначенная для игры в режимах Multiplayer и Skirmish. Стратегическим объектом здесь является башня Tandria, за которую и будут бороться игроки.
Twin Peaks – на сорока секторах этой карты сойдутся в бою четверо игроков. Они будут биться за множество укрепленных районов города.
Grassland Mesa – карта для игры в режимах Skirmish и Multiplayer, рассчитанная на 4-х игроков. Развивайте экономику и выживайте противников!
DLC 3:
Rise of the Rebellion – новая увлекательная компания, в ходе которой игроку предстоит пройти 5 новых карт. Rise of the Rebellion открывает также новые возможности в оккультном искусстве, торговле и технологиях.
Shadow over Tandria – действие наполненного нововведениями и открытиями сценария будет разворачиваться на двух огромных картах.
DLC 4:
Forest Realm – карта на 42 сектора для двух игроков. Сражайтесь со своим противником за господство над Лесным королевством.
Tower Island – карта из 37 секторов для игры в кооперативном режиме. Заполучите контроль над башней Tandria, а затем – над всем островом. Карта рассчитана на 4-х игроков.
Throne of the Kings – карта для игры в кооперативном режиме, состоящая из 39 секторов. Сражайтесь с другими игроками в режиме 2 х 2 и следите за ресурсами.
Новый ИИ-противник – Fieldmarshal Ludowig (Military/Church/Trade)
Новые достижения: Pacifist, Economist, Ascetic
Throne of the Kings – новое место для проведения игровых ивентов.
Раздача содержит:
1. Игру "The Settlers VII – Право на трон. Золотое издание";
2. - Патч до v.1.02 + Crack (Razor1911);
- Патч до v.1.12 + Crack (TiNYiSO);
---------------------------
Установка:
1. Монтируем образ The_Settlers_7_GOLD.iso;
2. Устанавливаем игру;
3. Устанавливаем патчи из папки "Patches" и Кряки к ним на выбор!
Либо Patch_v1.01 + Patch_v1.02;
Копируем с заменой содержимое папки "Crack_for_1.02" в папку с установленной игрой.
Либо устанавливаем Patch_v1.12;
Копируем с заменой содержимое папки "Crack_for_1.12" в папку с установленной игрой;
THE SETTLERS 7 - Paths to a Kingdom - Version History
Version 1.12
Improvements
A brand new Cooperative game mode:
Allies can donate sectors to the team partner.
Allies can send resources and goods to the team partner.
Allies share technologies with the team partner.
Allies share tradeposts with the team partner.
Allies share victory points and all calculations, that count towards gaining victory points.
Allies can mark locations on the map by holding CTRL while pressing the left mouse button. Marking a neutral or hostile sector this way will increase the likeliness that an allied AI will attack that sector. This effect can be increased by setting more markers.
New AI Player: Fieldmarshal Ludowig (Military/Church/Trade).
Slight performance improvements for multi-player matches.
More reliable ranking in empire mode.
Sound notification before an empire game starts.
Recently started multi-player games are now displayed in the multi-player game list for a while.
Bug Fixes
Fixed an UI bug were 2 Generals blocked each other.
Fixed a bug on Eternal city where the player is captured in the middle sector if he chooses to play after victory.
Fixed a bug where the maps for two and three players were incorrectly displayed as unlocked if the players filter is changed.
Fixed a bug with the camera barrier at the map border on the skirmish map Monhaim Valley.
Fixed a bug due to which the teammates didn't see the "Free Pass" sign.
New Content
Enjoy the tenth and twelfth campaign map, optimized for skirmish and multiplayer
Seenbach
On the icy coast of Seenbach, three rulers fight for domination. It may be beneficial to choose your strategy wisely depending on your starting position. Ports and a marketplace offer rich trades to complement your economy. Utilize the Cannon Foundries to supply your armies. The ruler who conquers the central town sector will be awarded with a victory point. Visit the White Castle on the coastal cliffs or the Laboratory inside the meteorite crater to gain an advantage over your competitors.
Drakenau
Four Kings fight for domination. Once upon a time Drakenau was a fertile and friendly realm. But now it is a devastated land, dominated by numerous volcanoes surrounding the barren plains and hills. There are no fish and only limited fertile soil. Adapt your strategy. To overcome your opponents it may be helpful to visit the gigantic Volcano, the Field of Mandrakes, the Ancient Library, the Dark Fortress or the Enchanted Tower. There are two large towns which offer a victory point each when conquered. Expand to the Cannon Foundry to support your army. Several marketplaces can be found, which may help to complement your economy with trading.
Version 1.11
New Content
Enjoy the new map for skirmish and multiplayer
Monhaim Valley
The Valley of Monhaim is surrounded by alpine mountains. Three competitors challenge you in a race for victory. The starting sectors offer plenty of building space. But you should pay close attention to your enemies because their bases are close-by. To gain tactical advantage you may conquer the huge, nebulous central sector, which offers a Victory Point and makes for a hub to reach your competitors. Use research to gain the technological edge over your opponents and strengthen your economy by trading with the Ports along the rivers.
Improvements
The new Technology Board “The Occult Science” offers players 6 exciting Occult Technologies:
1. Necromancy: Fallen soldiers briefly come back from the dead to avenge their death.
2. Evil Eye: Fewer Clerics are needed to proselytize Camps.
3. Deal with the Devil: For every soldier you send to kingdom come, you’ll be rewarded with coins.
4. Demonic Bargaining: You’ll get more coins for each batch of Garments and Jewellery you sell at Ports and Marketplaces.
5. Dark Aura: The effect of Clerics deployed in Camps is increased by 5%.
6. Hidden Persuasion: With every deal they close at Ports or Market Places, your Traders have a 10% chance of obtaining their merchandise without having to pay.
The new Trading Board “The Pentacle” is now available in the Map Forge.
Added the new Template Exchange to upload, browse, share and rate templates created in the Map Forge.
Bug Fixes
Fixed a wrong message that was displayed after the game lost its network connection
Fixed a double displayed mentor text
Fixed a bug related to the shortcuts on MAC that were implemented with patch 1.09 – Shortcuts now work on MacOS (Volker has promised it)
Fixed a bug were a Facebook account cannot be connected to game
Fixed a rare desync when players quit the game
Fixed sound issues that occurred when the online connection wasn’t available.
Please note:
Players with the 32-bit version of Vista & Windows 7 should increase the amount of virtual RAM that’s available to the game:Or else they won’t be able to play in high details
1. Go to Start -> Accessories -> Command prompt.
2. Rightclick it and select "Run as Administrator".
3. Type (or copy): BCDEDIT /Set IncreaseUserVa 2300
4. There should be a confirmation that it worked.
5. Reboot.
Version 1.10
Improvements
Players will now be informed if a player is lagging behind when loading a multiplayer session
Players who are not responding for more that 45 seconds can now be kicked by vote
Bug Fixes
Fixed a rare freeze when conquering a sector owned by another player or AI
Fixed a non upgradeable tower on “Battle for Tanholm”
Fixed a bug with a non reachable sector on “Grassland Mesa”
Fixed a savegame issue on the 1st campaign map
Fixed a bug with the game?s connection to Facebook
Fixed a rare bug where the new victory points “Pacifist” and “Ascetic” were not awarded correctly
Fixed a rare crash with corrupt savegames
Version 1.09
Improvements
Game duration time is now displayed when hovering the mouse cursor over the icon in the bottom left corner. Clicking the slider locks it into position
Gameplay speed in singleplayer games can be changed now (Slow/Snail [75%], Normal/Mouse [100%], Fast/Rabbit [150%])
The weather effect settings can be modified in the gameplay menu
Text fields now support the paste feature (CTRL + V)
Added a spam protection to the chat system
Player icons now show if other players are human or an AI
Added a link to The Settlers My City – Facebook game
Improved resource marker
Bug Fixes
The game will no longer crash if a sector is conquered in the same moment as a workshop inside is completed
A general will not attempt to retreat to the sector he is currently in
Street upgrades after an earthquake work correctly now
New Content
Enjoy the fifth and ninth campaign map, optimized for skirmish and multiplayer
Moorach
The arid, cliff landscape of Moorach is home to a fierce conflict between two opponents. There are slightly different starting conditions, so adapt your strategy wisely. Both rivals have access to marketplaces. There are two major landmarks characterizing Moorach: a huge meteorite crater where the Alchemist has set up his laboratory, and the Dark Fortress on the opposing side of the valley, where the Fallen Knight has set up camp with his band of robbers. There are watermills located at riversides and lakesides which may help to complement your economy.
Kronstedt
Kronstedt, the kingdom in the heart of Tandria, is the stage for a challenge between three rulers. The Opponents have slightly different starting conditions and are separate by several rivers, which run through the land. Find river ports to enhance your economy. In Kronstedt, all midway sectors are heavily defended. Several isles are located in the huge central lake. All lake isles are fortified. One of them is even harbors a victory point, if you dare to try and defeat the cannon towers. The Cathedral, Pilgrimage Site and Royal Observatory may be useful to overcome your opponents.
Additional
New Hotkeys
V = Deploy Farm
B = Deploy Mountain Shelter
N = Deploy Lodge
F = Deploy Stronghold
G = Deploy Church
H = Deploy Export Office
T = Deploy Constructor
Z = Deploy Well
Shift+ Hotkey lets you jump to and traverse through the respective buildings
Version 1.08
Improvements
The game?s balancing has been improved (details below)
The chat functionality has been improved
The installer has been improved
The Quick Play function is now customizable
Added a list of recently played opponents in the contacts menu
Added fertility information for soil when clicking on it
When playing human opponents, players now can spectate the game after a defeat
A quitting player in multiplayer sessions will now be replaced with an AI
The map Crushed Mirror is now available in Empire mode
Bug Fixes
Fixed a crash when loading certain older savegames
Fixed a sporadic desync when players quit a session
Fixed an issue with locked non DLC maps when using map filter
Fixed a display issue when unlocking content from the Limited Edition
Fixed a bug that would prevent achievements from being posted on the Facebook wall
Fixed various localization issues
Additional
The monthly and weekly leaderboard is now shown in an extra tab in the leaderboard menu
Balancing Changes
(Special thanks to all our balancing beta testers!)
Starting Resources:
20 Meat -> 15 Meat
5 Iron -> 3 Iron
5 Garment -> 4 Garment
3 Jewellery -> 2 Jewellery
Standard Trading Options:
Before: 3 Garment -> 6 Coins
2 Jewellery -> 6 Coins
Now: 3 Garment -> 4 Coins
2 Jewellery -> 4 Coins
Conquest Reward:
7 Planks, 7 Stone -> 5 Planks, 5 Stone, 2 Bread
or
o 4 Tools, 4 Meat -> 4 Tools, 4 Coal, 2 Bread
or
6 Gold, 6 Coal -> 4 Gold, 4 Iron Ore, 2 Bread
Victory Point „Generalissimo“:
The amount of defeated soldiers needed to gain this Victory Point has been lowered to 20.
From now on, only enemy (not neutral) soldiers, that haven’t been killed by fortifications, count towards the Victory Point.
Costs of Military Units:
Tavern:
Pikeman: 4 Coins, 1 Plain Food -> 3 Coins, 1 Plain Food
Stronghold:
Musketeer: 1 Coin, 1 Weapon, 1 Coal -> 2 Coins, 1 Weapon, 2 Coal
Cavalry: 2 Coins, 1 Fancy Food, 1 Weapon, 1 Horse -> 2 Coins, 1 Plain Food, 1 Weapon, 1 Horse
Cannon: 2 Coins, 1 Fancy Food, 2 Weapons, 2 Wheels, 1 Coal -> 2 Coins, 1 Fancy Food, 1 Weapons, 2 Wheels, 2 Coal
Cannon Foundry:
Cavalry: 7 Coins, 5 Garment, 3 Jewellery -> 4 Coins, 3 Garment, 2 Jewellery
Generals‘ Bonuses:
Bertram, the Bonecrusher
Before: +50% close combat damage
Now: +30% close combat damage
Philipp, the Prudent
Before: +25% close combat and +25% long-range damage
Now: +15% close combat and +15% long-range damage
Theobald, the Tactician
Before: +50% long-range damage
Now: +30% long-range damage
Hugo, the Hotspur
Before: +25% close combat and +25% siege damage
Now: +15% close combat and +15% siege damage
Cuno, the Cool-Headed
Before: +25% long-range and +25% siege damage
Now: +15% long-range and +15% siege damage
Siegfred, the Specialist
Before: +50% siege damage
Now: +30% siege damage
Albert, the Allrounder (Only available at the Dark Fortress)
Before: +20% close combat, +20% long-range and +20% siege damage
Troops regenerate twice as fast
Now: +10% close combat, +10% long-range and +10% siege damage
Troops regenerate twice as fast
Clerics‘ Defensive Bonuses:
The defensive bonuses of clerics deployed in camps now also affect fortifications.
Expansion with Church and Trade:
The conquest of sectors by proselytism or bribery has been adjusted.
The costs of proselytism and bribery have been reduced altogether.
Conquering sectors peacefully won’t destroy their fortifications anymore.
Because they aren’t destroyed anymore, fortifications have to be “payed for” when a sector is conquered by proselytism or bribery, increasing the relative costs of fortified sectors.
Destroyed fortifications aren’t taken into account anymore when calculating the costs of bribery and proselytism.
The proselytism of Cavalry, Cannons and Fortifications now also calls for Brothers and Fathers.
The bribery of Cavalry, Cannons and Fortifications now also calls for Garment and Jewellery.
Bribery Costs:
Coins: (10 x 0,5) + (10 x Pikemen x 0,2) + (10 x Musketeers x 0,2) + (Wooden Towers x 10 x 0,5) + (Stone Towers x 10 x 0,6)
Garment: (10 x Cavalry x 0,2) + (10 x Cannons x 0,2) + (10 x Wooden Towers x 0,4) + (10 x Stone Towers x0,5)
Jewellery: (10 x Stone Towers x 0,4)
Proselytism Costs:
Novices: (1 x 4) + (1 x Pikemen x 0,5) + (1 x Musketeers x 0,5) + (1 x Wooden Towers x 1,8) + (1 x Stone Towers x 2,7)
Brothers: (1 x Cavalry x 0,5) + (1 x Cannons x 0,5) + (1 x Wooden Towers x 0,9) + (1 x Stone Towers x 1,8)
Fathers: (1 x Stone Towers x 0,9)
Event Locations:
The costs of trade quests at Event Locations have been reduced.
The costs of quests granting a treasure have been raised and adjusted to the costs of quests granting a technology.
The Earthquake now also destroys 50% of the supply of Stone, Coal, Iron Ore and Gold in the storehouses of the targeted player.
Fortification of Victory Point Sectors:
From now on sectors granting a Victory Point are generally fortified or are defended by strong neutral units.
Defense of neutral Sectors:
The amount of troops in neutral sectors has been adjusted on the following maps:
Badland Ridge
Glacier Vale
Amber Coast
Crushed Mirror
Blazing Heat
River Town
Swampland Rivermouth
Sandbeken
Fiery Chasm
Tempest Taiga
Map specific Changes:
River Town
The Victory Point “Trading Company” has been added.
The amount of Victory Points needed to achieve victory has been raised to 5.
Tempest Taiga
The amount of prebuilt buildings has been reduced.
The amount of animals has been reduced.
Nienroth
The preset AI opponent has been changed from Raspun to Zo?.
The amount of animals has been reduced.
Mordsweiler
The fertility of the starting sectors and adjacent sectors has been adjusted for all players.
The amount of neutral units defending the Victory Point sector has been raised and the fortifications in that sector have been upgraded to stone fortifications.
The amount of neutral units defending the sector between players has been increased and the fortifications in those sectors have been upgraded.
The amount of animals has been reduced.
Amber Coast
The Victory Point “Trading Company” has been added.
Crushed Mirror
The Victory Point “Trading Company” has been added.
Swampland Rivermouth
The Victory Point “Trading Company” has been added.
The amount of Victory Points needed to achieve victory has been raised to 6.
Badland Ridge
The Victory Point “Trading Company” has been added.
The amount of Victory Points needed to achieve victory has been raised to 7.
Glacier Vale
The Victory Point “Trading Company” has been added.
Blazing Heat
The amount of Victory Points needed to achieve victory has been raised to 7.
Version 1.07
Improvements
Added a feedback to construction buildings when constructors cannot be spawned due to a lack of living space
The ingame chat is now available on the defeated / victory screen
The name of the winning player is now displayed on the victory screen
Improved desync handling. Desync cause will be removed, so the remaining players are able to continue playing
Improved street upgrade functionality
Improved stability
Bug Fixes
Fixed a bug that settlers returned goods to the occupying enemy after their castle has been conquered
Fixed constructors not working, if their construction building is located at dead ends
Fixed a bug that special events occasionally did not start
Fixed a bug that lost sessions would not be counted for the “Heat of Battle” achievement
Improved logistics load balancing, fixing wells which stopped production on large maps
Fixed various crashes
Fixed various minor bugs
New Content
Enjoy the seventh and eleventh campaign map, optimized for skirmish and multiplayer
Mordsweiler
Two alliances, each formed by two players, compete to reign supreme in Mordsweiler, a broad valley high up in the mountains of Tandria. It would be best to choose your strategy wisely depending on your starting position. There are two marketplaces allowing trade with the lands behind the high mountains, one located at the western border, another one at the eastern border. In the north is a cavernous labyrinth of cliffs - a defended sector - which offers a victory point when conquered. If you are looking for help in overcoming your competitors, search for the Pilgrimage Site in the north, the Enchanted Tower in the southeast or the Dark Fortress in the southwest.
Nienroth
The Realm of Nienroth is divided by a broad river. Two rulers have set up camp on opposing sides of the river. By the riverside, you'll find another town sector - already fortified by palisades - which offers a victory point when conquered. Long bridges grant access to a huge river port located nearby. Two special places are also worth a visit; the Royal Observatory in the northwestern mountains and the Ancient Library near the meandering river in the south. Choose your tactics wisely depending on your starting position, as it may favour a certain strategy.
Version 1.06
Bug Fixes
Fixed empire connectivity problems
Fixed some multiplayer connectivity problems
Fixed a problem with savegames that could not be deleted
Fixed tower issues on Sandbeken
Known Issue
The game might freeze for a few seconds when joining an empire or multiplayer session
Version 1.05
Improvements
Event sectors for which players have gained free passage (by finishing quests) are now indicated on the overview map by a free passage icon
Added a warning icon to construction buildings whose constructor cannot spawn due to a missing tool
Added a warning icon to special buildings where trainings stalls due to the population or army limit
The handling of the logistics menu has been improved. A left click on a task will now open a context menu which allows the player to move the task to the front of the panel, pause it or cancel it altogether
Added information about the player's position as well as improved navigation options to the leader board screen
Added the option to change the game’s default port if a router does not separate two connections correctly:
Add these lines to your “Options.ini” file (C:\Documents and Settings\YourName\My Documents\Settlers7\Options.ini)
[Network]
DefaultPort = 9205
The default value is 9103 - anything else should do
Bug Fixes
Fixed a concurrency issue during account authentication (first login)
Fixed various random crashes
Fixed a rare crash when activating the earthquake
Fixed a bug that prevented achievements from being unlocked
Fixed a possible exploit with retreating armies delaying the conquest of a sector
Fixed a bug with the calculation of coins rewarded for completing a map
Fixed a bug with player profile points being reset
Blazing Heat: Adjusted amount of units in a neutral sector
New Content
Enjoy the sixth and eighth campaign map optimized for skirmish and multiplayer
Wolffelden
The Land of Wolffelden is surrounded by huge river streams and mighty waterfall cascades. Two rulers with different starting conditions want to gain control over this rich and fertile land. On top of a high plateau you can find an old town, overlooking the wide river streams and offering a Victory Point. When you dare to enter the enchanted forest, the mighty werewolf residing inside, may be useful on your path to victory. At the riverbank you can find the two ports. Choose your tactic wisely, depending on your starting position, which may favor a certain strategy.
Sandbeken
Three rivals compete in the domain of Sandbeken. It may be beneficial to choose your strategy wisely depending on your starting position. Thick vapor is ascending from the central misty swamp and spreading out to the surrounding lush meadows. It may be key to your success, when you accomplish to cross the misty swamp or gain access to the connecting sector inside the swamp area. There are two further town sectors, which have tactical value and offer victory points. There is a river port in the north and a marketplace in the southern hills, which offer rich trades.
Version 1.04
Improvements
Fixed some stats based victory points. Technologies, trade posts and killed soldiers now count for deactivated players
Players who leave a session are now removed from the map / UI
Bug Fixes
Fixed a bug that caused construction huts and storehouses to disappear
Fixed a bug with an already upgraded fortification on Crow?s Nest
Fixed a bug that reset campaign progress
Fixed a bug of the screenshot function
Fixed a bug that the “Heat of Battle” achievement was not properly unlocked
Fixed a bug with the desync error message
Fixed hunters that beam home when working in deep woods
Additional
New Hotkey
Ctrl + P = Take Screenshot
Version 1.03
Improvements
The allocation of fancy food to butchers has been improved
If a teammate gains a dynamic victory point that has been yours, this will not be shown in your interface anymore. A sound will be heard instead
Added a check if the last game launch was successful. If not, the game options are reset to default
Bug Fixes
Fixed rare crashes of the auto save function
Fixed a bug with the screen mode detection that prevented the game from starting
Fixed failure to unlock next campaign map
Various client side networking fixes
Various server side networking fixes
Various UI fixes
Fixes for Russian localization
Streets beneath bridges are no longer visible
Fixed inaccessible resource piles
Fixed rare failure to destroy and rebuild work yards in the vicinity of streets
Fixed bug with a street that was build into the terrain
New Content
Added the 4 player map: “Crow?s Nest” for skirmish and multiplayer matches
The "Crow?s Nest" has a single marketplace and unevenly spread resources. Additionally, not all sectors have fortifications to protect them. Consider your starting position and choose your strategy wisely. The map is intended to be played by teams of two, east vs west
Additional
Prestige rewards now grant weapons, garments or books
The readme has been updated
New hotkeys:
Ctrl + 2 = VP screen
Ctrl + 3 = Economy menu
Ctrl + 4 = Logistics menu
Ctrl + 5 = Trading routes menu
Ctrl + 6 = Warfare menu
Ctrl + 7 = Technology board
Version 1.02
Fixed various stability issues
Version 1.01
Improvements
Facebook and Twitter features implemented
Increased multiplayer stability
Fixed various balancing issues
Fixed localization issues
Bug Fixes
Fixed various problems with the savegame option
Fixed problems with online profile storage
Fixed crashes related to street upgrade
Fixed crashes in map forge
Fixed a lot of minor bugs
Additional
If you are behind a proxy and would like to use the Facebook features, add the following entries under [System] in your options.ini (find it here: C:\Documents and Settings\YourName\My Documents\Settlers7\Options.ini):
[System]
WebProxyHost = xxx.xxx.xxx.xxx
WebProxyPort = xxxx
WebProxyUsername = someName (optional)
WebProxyPassword = somePassword (optional)
The Settlers IV
The Settlers: Rise of an Empire
The Settlers: Rise of an Empire - The Eastern Realm
The Settlers: Heritage of Kings (Gold Edition)
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